Monday, November 21, 2011

First Autocross

Went to my first autocross on Nov 13th. It was the coolest fucking thing I've ever done. I was a little nervous at first. Didn't want everybody thinking I was a poser and was worried about the vibe at the event. I guess Midnight Mayhem at the drag strip made me somewhat apprehensive. It was definitely a dick measuring competition there, so I figured the autocross would be somewhat the same. It definitely wasn't.

For those of you that are unfamiliar, the Sports Car Club of America (SCCA) usually has regional meet-ups for people to drive their personally owned vehicles around a coned course. These autocrosses are usually time trial-like events with drivers only racing the clock. The course we used that day was in the same area as the Formula Drift competition two months earlier. Suffice it to say it was a big course. This is the only shortcoming of most autocrosses, since they are held in large parking lots the courses are usually small, running about 20-30 seconds from start to finish. Thankfully my first event was about a 90 second course. Perfect for me starting out as I wanted something to stretch the car's legs.

In the days leading up to the event, I came to the conclusion that if I was prepared and took it as serious as I could people wouldn't bother me that much. I practiced on the autocross maps on Live for Speed and drove the GTI hard to get reacquainted with the car's handling (it is the wife's daily driver, after all). I would be using the GTI because it was more mechanically reliable than the MazdaSpeed3, has newer tires, is more forgiving at the limit and could be run in automatic if I chose to do so.

The wife and kids came last minute to sit in the Mazda as a support car. It was fun driving around with Val on the way to the speedway, she'd gun the GTI a little, I'd catch up and make Vin Diesel comments at redlights (been trying to convince her to hoon a bit in the cars with me late night, cops be damned). The first sign that all my worries were unfounded came as we arrived late for registration. Everyone else was still somewhat bleary-eyed and moving at a leisurely pace. I heard several comments about how too damn early 7am was for an autocross. I got my stickers on the car, passed tech inspection and rented a helmet. Since I was a new driver, a walkthrough of the course was mandatory and gave a lot of insight. I had pad and paper out during the walkthrough and mapped out the course to the best of my ability. I started estimating the exit gear for each corner then stopped writing when I realized they all were pretty much 2nd gear turns. After a brief driver's meeting, I lined up the car and waited. Val and I had walkie talkies in each car from a prior road trip to communicate.

Everything I could possibly do, I had done. Changed the software on the car to 100 Octane ignition timing, filled it with 100, mapped out the course and placed that map on the dashboard for reference, went over and over the turns in my mind. I had 3 goals: don't spin out, don't get lost on track and don't knock over any cones. Basically don't do anything noob-ish. As I got closer to the starting line, 5 cars back, 3 cars back, 2, I began to feel the inevitable butterflies in the stomach from anticipation of doing something I've done virtually for hours on end to a reality in just a few seconds.

ESP off, helmet strapped on nice and tight, transmission in Sport (shifts faster than me anyways), lined up number 1, brake fully depressed, throttle to the floor, revs capped at 3000 for launch control. There was a right turn before the timing gate; any cones knocked over there turned into an automatic DNF. Green light waved, brake released and away the little Golf went! The throttle does still need to be feathered for the best launch. I killed the throttle for the right turn and the floored it after I straightened out. Don't know what speed I was at the first turn but a funny thing happened. All nerves completely disappeared and instinct fully kicked in. It was almost like a switch, 1 second it's there, the next it's completely gone.

Throwing the VW into the turns was amazingly gratifying. There was hardly a second on the track where the tires weren't screaming. Kinda felt bad since it's tires were pretty new, but damn it felt fantastic! On my second run, another driver asked to sit in the passenger seat with me. I told him it was my first event so I didn't know how helpful I'd be, but it'd be fun anyways. So I practiced the old "Top Gear" schtick of talking and driving hard. He kept asking me if it was my first time throughout the course, so I guess I left a good impression. We ran a total of 4 runs for the morning group. I had my best run the 4th time out. Ran 86.3 seconds. I left at about noon, not staying for the afternoon group.

After all was said and done, I turned in a decent time and accomplished all of my goals. Talked to some great people and had a fantastic and really laid back time.

Sunday, October 16, 2011

Sad day at the speedway

Didn't expect my first Indycar race to go like it did today. Race was barely minutes long when almost half of the field got taken out:



Very different being there than seeing it on TV. Very surreal. Drivers were just getting into their groove and I was going to start timing some laps for myself with my phone, when the accident occurred. Everybody in the grandstands stood up after the first hit, expecting the normal crash, but one car after another kept getting hit. It was a pure holy shit moment. Of all the years I remember watching the old Indy series with Dad growing up, I don't ever recall a crash as bad as this one.

After being taken by MercyAir downtown, Dan Wheldon was announced dead 2 hours into the red flag. Here are my meager clips for austerity:



There's not much else to say.

Thursday, October 13, 2011

iRacing Vid

And to celebrate the upcoming Las Vegas Indycar final on Sunday here are a few laps of mine in iRacing with the Dallara Indycar :



Indycar Parade on the strip

On one of those rare occasions I venture down to the strip: Took the fam down to see the Indycar Parade tonight. Ended up being slightly too far south and neglected to get a great video, but it was really cool nevertheless. All the drivers made a helluva show for their first return to Vegas in 7 years. Bet they had fun too. I was impressed how deep the 3.5L V8's bass note was. I was prepared for the high pitch revving sound but, man, they all made for an amazing rumble. Its made me really excited for the Championship on Sunday. It should be a good time. Hopefully, they'll make a lot of money and come back next year. Anywho here's a vid:

Holy shit, son!

No posts for over a month! Talk about a high stress time. Couldn't cut a break for a long ass time, but seeing as everything is good now, I'll start posting more. In the mean time here is a an old pic I drew on the DS Colors program!

The Yeager

Sunday, August 28, 2011

Formula Drift Qualifying

Went to my first officially sanctioned racing event on Friday. Been trying to keep an eye out at the speedway for events other than NASCAR. This was the first one I was interested in. Formula Drift was in town for Round 6 of their championship. Was a late night event with practices starting at around 7pm with qualifying ending sometime during the night. With high 110 degree weather in Vegas, night racing is the only way to go! 'Twas pretty cool for me. Wanted to go back on Saturday night but decided to stay home with the family instead. Need a goddamn babysitter! Still got a free ticket for the IndyCar Las Vegas GP in October that I was going to go to anyway, so all was awesome. Here's a vid (forgive the shakiness of the Flip):


Red Orchestra 2

Older Red Orchestra 2 vid highlighting the realism in shooting weapons. If you've never played the first Red Orchestra, it had one of the most realistic shooting mechanics ever created in a first person shooter. While COD or games like it are more twitch-based and make you feel real accurate right off the bat, Red Orchestra was the closest you could get (with a mouse and keyboard/gamepad) to actually handling a real weapon. When a weapon had recoil, you'd actually have to push the weapon down while shooting and could change out gun barrels when they got overheated in light machine guns. No running and gunning. Run, stop, get your breathing down, steady your rifle on a vertical surface such as a wall, fire, click twice on the mouse to work the bolt to eject the shell and continue.

While most people wouldn't really appreciate the amount of realism in a game such as this, it really adds to the sense of immersion. This type of realism/immersion increases my enjoyment with a game, as it gives a great sense of success when you get pass the initial learning curve.

Anybody ever feel the sense of accomplishment when you first started up an aircraft switch by switch in a flight simulator? It's the same kind of feeling.

Give a look if you're only slightly interested. The dev team started out by winning the "Make Something Unreal" mod contest, so they are "boots-on-the-ground" gamers at heart.